This week has seen a lot of development progress on the Domemaster Fusion Macros toolset that culminated in the…Continue
Tags: Hazelden, Andrew, Fusion, compositing, Fulldome
Started this discussion. Last reply by Andrew Hazelden Feb 16, 2017.
I'm happy to announce the release of the PowerPoint Dome Template version 1.1. This version adds Mac OS X support with a new droplet, and includes instructions on creating your own droplets.…Continue
Started Feb 13, 2014
I wanted to mention that the Dome2rect v1.1 tool has improved support for converting 1080p HD image sequences to the domemaster format.…Continue
Started Jan 1, 2014
I developed the Domemaster3D lens shader for Autodesk Maya and Autodesk Softimage.
The Domemaster stereo shader is designed to create stereoscopic fulldome renderings for use in planetariums and other fulldome theaters. The Maya and Softimage shaders are based upon the work of Roberto Ziche (domemaster stereo shader for 3DS Max) and Daniel Ott (DomeAFL shader).
The Domemaster3D lens shader is compatible with Maya’s native stereo camera rig system. With the stereo rig in Maya it is possible to interactively create stereoscopic fulldome renderings in the render view using the anaglyph, luminance anaglyph, parallel freeview, and crossed freeview stereoscopic display modes.
Links:
Domemaster3D Stereoscopic Lens Shader for Autodesk Maya
Domemaster3D Stereoscopic Lens Shader for Softimage
I'd like to wish everyone Happy Holidays with a fulldome image of Winter in the West Dover Barrens.
Full Resolution 4K image: Winter-in-the-Barrens.jpg
The photo was taken on Dec 8, 2011 at the West Dover Provincial Park. I…
ContinuePosted on December 17, 2012 at 10:00am
Started by Andrew Hazelden Jan 24.
Started by Erika Tsuchiya Oct 27, 2017.
Started by Amr Ellaithy. Last reply by Deborah Carlson Aug 28, 2017.
Started by steve. Last reply by Alexander Hager Jun 12, 2017.
Started by Roberto Ziche. Last reply by Andrew Hazelden Jun 10, 2017.
Started by Monica Zoppe' May 29, 2017.
Started by Ken Scott Mar 7, 2017.
Started by Ken Scott Mar 6, 2017.
Started by Andrew Hazelden. Last reply by Andrew Hazelden Feb 16, 2017.
Started by Toshiyuki Takahei. Last reply by Oded Edgar Kindermann Sep 3, 2016.
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