immersive projection environments
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An amazing imaging system that captures a 360 degree field of view horizontally and 240 degrees vertically and then displays these images on a screen that immerses the viewer. Immersion Vision captures the images traditionally onto a flat plane; there is no stitching together of images required, and no corrective algorithms are needed to correct image distortion. The image physically captured by the lens is the same image displayed on the immersive viewing screen, no manipulation of the image is needed. The capture and re-display of the image with this system results in the viewer receiving a uniform density of image across the entire field of view.
In simple terms, envision holding a hoola hoop about you such that your arms are angled 30 degrees downward from the horizon, the entire image you now see above the hoola hoop is the field of view of the images captured and displayed with this system.
Immersion Vision is a complete imaging system having image capture, image display and algorithms to convert XYZ Cartesian coordinates to display as a 3 dimensional environment on the immersive screen.
The images captured with the Immersion Vision Lens are displayed on the surface of a screen that surrounds the viewer, providing 144 times more visual information on this immersive screen compared to the information displayed on a traditional monitor.
A unit of measure for the field of view of an image is the horizontal field of view multiplied by the vertical field of view and this can be used for a comparison between imaging systems.
If you view the Immersion Vision screen you will observe 66 times more field of view than a 17 inch flat monitor 18 inches away.
40H x 33V = 1,314
If you sit within the Immersion Vision screen the field of view is 360 degrees horizontally by 240 degrees vertically. 360 x 240 = 86,400
Typical Planetarium 360H x 180V = 64,800
Original I-Max Dome 180H x 122V = 21,960
Immersion Vision has an additional 1/3 more field of view than a planetarium screen.
Most importantly that additional image is below the horizon line or eye level providing a truly immersive experience.
The prototype screen is 6 foot diameter and 2 foot 8 inches in height; this would be the size of the immersive shell for the initial product offering consisting of a LED backlit LCD screen, computer, camera with an Immersion Vision lens and some software.
The plan is also for, 20 foot in diameter, 8 foot tall, 12 to 16 person, Immersion Vision theatres that use digital technology and can show many different venues on multiple screens.
With a movie camera fitted with an immersion Vision lens movies can be taken of a family outing or another event and later when the images are downloaded to the computer the immersive movie can be viewed from within the Viewstation screen and individual rectangles can be selected from the screen and then standard ‘flat’ photographic prints can be printed.
The superior field of view of Immersion Vision system will provide real time viewing of the entire field of view by the observer turning their head and looking around. With this system, the observer can observe one person making eye contact with another person across a room. This you would have difficulty observing with a “panning” security camera.
The excitement of viewing an immersive gaming environment around the Gamer will generate a large demand for this product.
Operating Systems Interface
A software driver for the Immersion Screen allows the MS Windows, or other operating system, to display the desktop background as surrounding the viewer with icons floating about.
Program windows can be opened and moved about freely on the desktop, around, above, or behind the viewer.
Internet Web Places
An Immersive Viewstation will allow the experience of visiting web “places”.